Regenerate Light Wounds? | EN World Tabletop RPG News & Reviews

August 2024 ยท 1 minute read

Nail said:

Err.....doesn't take much to get 'im excited, eh?

It's a wussy spell, given it's limitations and duration.

Actually I consider the "regeneration" spell chain to be pretty damn good. In combat I'd prefer a slow, steady rate of healing I can rely on (dispel magic aside) instead of needing to spend an action and provoking an AoO to lay on hands, cast a spell or quaff a potion. Throw in an Extend metamgic feat and that thing is seriously dangerous.

The higher level versions are also great for ragers (as has been noted) but also for other classes who use powers/items that derive from hit point sacrifice (vicious weapons, the Divine Sacrifice spell, etc).

It's not your usual spell, but when you need for a tank to stay up in combat and don't have the time/resources to keep an eye on them all the time in combat the regeneration spell chain is your friend.

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